Many News

The World's First Animated News Show, Made by AIs

Many News was born as an experiment to see how much of the processes in a CG animation pipeline could be automated using LLMs.

We automated everything! Every day at midnight, Buenos Aires time, our AI agents spring to life, scraping the latest news, writing the script, animating our AI anchors Rolando and Sylvia, and even posting the finished video to social media.

No humans involved.

With Rolando and Sylvia 💖

Follow us on social media and enjoy our daily show!

Introducing Geppetto: A framework for LLM-driven procedural animation pipelines

Many News is Live!
Many-Worlds Studios launches "Many News," a fully autonomous AI-generated news show, powered by our groundbreaking framework: Geppetto.

At Many-Worlds Studios, we're exploring the innovative frontier of LLM-driven animation with Many News, the world's first fully autonomous AI-generated news show. But "Many News" is just the tip of the iceberg. It's a testament to the power of Geppetto, our AI framework that's helping us design and deploy LLM-driven procedural animation pipelines.

The Birth of a Digital Puppet Master

The journey began with a simple question: how much of the CG animation process could we automate using LLMs? We started by building "Many News" as an experiment. Every day at midnight, Buenos Aires time, our AI agents spring to life, scraping the latest news, writing the script, animating our AI anchors Rolando and Sylvia, and even posting the finished video to social media. No humans involved!

But as we delved deeper into this process, we realized we needed a more powerful, more versatile tool. Something that could not only create a news show but could also breathe life into any story we could imagine. That's how Geppetto was born.

Think of Geppetto as a digital puppet master, capable of orchestrating entire animated scenes, characters, and stories. It's more than just an animation tool; it's a bridge between human creativity and artificial intelligence. We can use it directly, controlling every detail ourselves, or we can unleash it to generate content autonomously and recursively. For Many News, for instance, Geppetto writes simple storylines for each episode, seamlessly weaving them with the latest news reports. It even considers previous episode themes, creating evolving story arcs that can be guided (or left to unfold naturally) by the human operator (because, yes, sometimes a human touch is still needed!)

And when it comes to characters, Geppetto doesn't just create puppets; it creates minds. Each character has a background context that reflects their personality, desires, and goals. There's also a broader context layer that relates to where they are, what's going on around them, and other relevant information. Geppetto takes into consideration every layer of context to generate a "mind" for each character, from which the segment script and the character expressions and body animation are extracted.

Imagine asking Geppetto for a ten-episode series about a moon voyage, starring yours truly, rendered in a captivating anime style. Want to cast your dad as the fearless captain or your boyfriend as the charming alien? With Geppetto, the possibilities are truly endless. We envision Geppetto empowering creators to effortlessly share their stories, building a community where anyone can connect through animation.

And while we work towards that grand vision, we're already exploring new creative territory with projects like Many News. These LLM-driven tools are opening doors to things that were simply impossible with traditional animation, like producing high-quality content at the speed of the news cycle.

How Many News Comes to Life

With Geppetto as our foundation, "Many News" takes shape each day. Our AI producer scours the digital world for news, acting as a super-smart editor to curate the most relevant stories. Then, it transforms those stories into a witty, engaging script for Rolando and Sylvia, capturing their unique personalities.

Geppetto takes on the role of screenwriter, writing the storyline, considering the date (it should make holiday themed episodes on its own, and we're eager to see it in action this holiday season), and even weaving in long-term story arcs. It then becomes the animator and cinematographer, positioning the characters, setting up virtual cameras, and choreographing every expression and movement.

Geppetto is being built to integrate with industry-standard 2D and 3D software, importing and exporting character or scene data to programs like Blender or Maya. Studios could use Geppetto to jumpstart their project's scene layout and animation blocking with their own character rigs, and then polish the animation or replace any shot or detail. While Geppetto integrates with voice synthesis providers, it can also work with recorded audio from human actors.

For Many News, we implemented an arbitrary website input option, so that it can create news segments based on anything – not just a news article. For example, this is the unedited output of using this same webpage as input:

The unedited output of using this same webpage as input

Geppetto automatically condenses this into a one-minute highlight reel for social media.

From Local News to Open Ended Framework

It's funny how things turned out. "Many News" was the catalyst, the spark that ignited the creation of Geppetto. We started with a local news concept (it even had a weather report!), but our focus on AI and technology naturally expanded our audience to a global scale.

This journey has been incredible. We've learned so much, and had a blast along the way. But this is just the beginning. We are working on a lot of fun stuff, like procedural character creation and integration with diffusion models. We have ambitious plans for the future, and we can't wait to see what we can achieve.

Want to see Geppetto in action? Follow Rolando and Sylvia on social media for your daily dose of AI-generated news!

Many News YouTube channel

Many News Instagram

Many News TikTok

Many News X (formerly Twitter)

All the best,

Hernán Guerra - Head of Studio